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The problem is that despite the Verilog being relatively easy, it's still incredibly tedious and error prone.

It's amazing how Verilog manages to be too low level and too high level at the same time. It's a simulation language not originally intended for synthesis, so it doesn't have access to hardware primitives, and requires you to write specific patterns to ensure they're inferred correctly. But at the same time, it's too low level to even allow you to abstract those patterns.



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