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Out of curiosity, was there anything wrong with the two handed design (like intrinsically/ergonomically, not wiring-related) that caused you to switch back to a one-piece design after the Mark 9?

I've been wanting for years for the monitor-keyboard setup to be replaced by something that's set up to a human body and not a table. Screen is set to your head and not vice versa. Manual input devices are physically based on your hands and not to a table. You don't have to lean forward to look at a screen. You don't have to hunch over (or even tend to hunch over) to type and mouse. Ergonomics problems vastly go out the window because you don't have to conform your body to a machine built for compactness and manufacturability.

On the monitor front, once somebody mods the Oculus Rift for non-gaming [read: programming etc] use, I'll dance an embarassing unskillful engineer jig and then buy one immediately.

On the input (mouse/keyboard) front I'd love to have two devices attached to my hands instead of having to reach forward to a keyboard (dual myo bands? some kind of handheld gig?) so the two-handed keyboards are always intriguing to me and I'd love to hear more about your experience with designing them. (and in general).

Rock on!



The split design is..not great in my lap, which is usually where I rest my keyboard. With better mechanical design, that could be better. But no, it's mostly about manufacturability and simplicity for what will be my first physical 'product'




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