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Just depends on the problem -- people do use assembly all over the place when the performance speedup is warranted, for example video encoding (e.g. x264).

Even Go uses assembly in places -- for example, bytes.IndexByte.

The point is that C++ still has real performance benefits over Go, and it's not just used out of cussedness or backwards-thinking. (Though Go can be pretty close. I think it's a shame that didn't go w/ a simple-refcounter + weak references approach to GC.)



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