There's a new-ish one called Endless Space, which I would describe as Gal Civ inspired.
It's a little weird in that all players take turns simultaneously (you still have movement restrictions, etc, but it adds a real-time component because you want to wait to react to your opponent's movements, but also there's a time limit).
The impression I got was that it was a way to speed up gameplay (less sitting around while others make their moves).
But it's a cool little game, lots of race customisation (with a few truly unique race benefits), interesting four-category tech tree (and equivalently, four ways to win), custom ship classes built out of components (like Gal Civ).
The combat is a little weird, they have some card-game-like thingy that can significantly influence battle outcomes.
Neptune's Pride is an always-on real time game played over several weeks in matches of up to 12 players. The mechanics are refreshingly simple, and there's a focus on diplomacy and betrayal in order to come out top.
It's a little weird in that all players take turns simultaneously (you still have movement restrictions, etc, but it adds a real-time component because you want to wait to react to your opponent's movements, but also there's a time limit). The impression I got was that it was a way to speed up gameplay (less sitting around while others make their moves).
But it's a cool little game, lots of race customisation (with a few truly unique race benefits), interesting four-category tech tree (and equivalently, four ways to win), custom ship classes built out of components (like Gal Civ).
The combat is a little weird, they have some card-game-like thingy that can significantly influence battle outcomes.
EDIT: Not a turn-based game but there's also this: http://triton.ironhelmet.com/
Neptune's Pride is an always-on real time game played over several weeks in matches of up to 12 players. The mechanics are refreshingly simple, and there's a focus on diplomacy and betrayal in order to come out top.