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I think you've got some serious nostalgia going on there. I agre with the other posters - Wolfenstein and Doom were considered shockingly violent at the time of their release. Before Wolfenstein there were no high-speed 3d shooters; 3d was mostly the preserve of adventure and maze-solving games, or required settling for vector graphics. It looks silly and fun now because it's so primitivebut at the time it was startling.

Doom was also fun, but I don't think of it as playful or silly. it was horrific and scary, because it set the standard for realism back in its day - of course the monsters were unreal, but nobody had ever seen such a detailed or fluid-feeling environment before. And gameplay-wise, both Wolfenstein and Doom were largely blast-and-hope type games, because the AI wasn't very sophisticated and sniping/stealthing your way through was generally not an option.

When I think of playful and silly from that era, I think of early Duke Nukem and Rise of the Triad, which started out as a serious game but rapidly went into silly territory with unlikely weapons, wildly unrealistic platform mechanics (giant trampolines) and wacky pickups (magic mushrooms that caused on-screen 'hallucinations'), and practically encouraged the player to cheat (god mode etc.) for the giggle value. Incidentally, there's a ROTT reissue in the works: http://riseofthetriad.net/web/app.php/features/



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