That's rude. I read the article and already acknowledged there are bugs. In previous versions of SimCity traffic was completely unrealistic. Cars would just fade in and fade out a few seconds later. There were no congestion problems like in SimCity 5 in older versions because individual cars didn't try to get from point A to point B.
It's not rude, you said:
"Cars drive with purpose from one place to another. Traffic congestion seems to make sense."
But the videos clearly showing that cars take nothing other than shortest path into consideration. They don't even check if their destination is still valid. This does not make sense.
So asking if you read the article is not rude because your quote seems to be in direct conflict with the article.
The entire purpose of the article was to demonstrate that Traffic Congestion doesn't make sense. Your initial response made it appear that you were referring to a different article - I was wondering which one you had read as well.
"There were no congestion problems like in SimCity 5 in older versions because cars didn't try to get from point A to point B."
That's not really true. Sim City 4 did have congestion problems and it did simulate Sims going from point A to B. It wasn't as granular as SC5 simulating individual cars, but it did simulate groups of Sims traveling to and from work. It was also infamously buggy (something the modding community spent a lot of effort fixing) but it still was better than what we have now.
>It was also infamously buggy (something the modding community spent a lot of effort fixing) but it still was better than what we have now.
Indeed. For the amount of time I spent playing Sim City 4 with the Network Addon Mod (the one that changes the pathfinding and tweaks transportation usage to be more sane), I was taking for granted that Maxis would learn from those mistakes, and even take a nod from the community in terms of what is believable transit behavior.
edit: clarity