> An over-reliance on a hover state leaves tablet users in the dust, though.
Not only that, it requires a mouse user also to hover over all possible elements to just know what's clickable. Kind of like some of the first graphical adventure games.
Or imagine a website where a link only turns blue and underlined as you mouseover it.
"Input" versus "Indicator" is a big problem in FlatUI that needs to be solved, there is no shared visual language yet to signify which is which, and it needs to be possible by just looking (and preferably other modalities as well)
Not only that, it requires a mouse user also to hover over all possible elements to just know what's clickable. Kind of like some of the first graphical adventure games.
Or imagine a website where a link only turns blue and underlined as you mouseover it.
"Input" versus "Indicator" is a big problem in FlatUI that needs to be solved, there is no shared visual language yet to signify which is which, and it needs to be possible by just looking (and preferably other modalities as well)