Pretty much everyone aims to do it. The publicity for just about every CRPG ever made, whether single player or MMO, talks about how amazingly immersive and dynamic and reactive it's going to be. So forgive me if I propose to wait and see :D
The thing is that you can go a long way with a sufficiently large, dense story graph. That's the direction that single-player CRPGs have moved in. But it's obviously a non-starter for MMOs.
The thing is that you can go a long way with a sufficiently large, dense story graph. That's the direction that single-player CRPGs have moved in. But it's obviously a non-starter for MMOs.