Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Except developing an MMO doesn't take just one year, it's more like two or three at least.

Avatar's budget, to take a not-too-random example, was $237 million. You're looking at probably about half that for a videogame, which is insane.



Avatar's budget, to take a not-too-random example, was $237 million. You're looking at probably about half that for a videogame, which is insane.

Err.. That's not insane at all.

Video game revenue has long outstripped movie revenue[1, 2009]. To pick a non-random example, it too 24 hours for Halo 4 to bring in $220M revenue (as opposed to 17 days for Avatar)[2]

Halo 4 cost around $40M to produce[2]

[1] http://www.guardian.co.uk/technology/gamesblog/2009/sep/27/v...

[2] http://online.wsj.com/article/SB1000142412788732443980457811...


Also, keep in mind that Halo was only on the xbox 360. Destiny will be available cross-platform so the market is even larger.


> which is insane

Is it really? I'd have expected an MMO to be a bigger project than an animation movie. There is script writing, animation, 3d modeling, speech and sound in both of them. While the visual quality in a movie has to be higher, there is a LOT of stuff in a modern game that has to be modeled. And then we've not even talked about the programming side. Secondly, keep in mind that very succesful games generate billions dollars of profit, so it would make sense to spend a fraction of that if that improves your chances of becoming the next megahit.


> Secondly, keep in mind that very succesful games generate billions dollars of profit, so it would make sense to spend a fraction of that if that improves your chances of becoming the next megahit.

You also have to support a game after release (of which the costs are not insignificant). Movies, not so much.


Well yes, and in return the players keep paying you every month instead of once (at least that's how it is for these modern MMOs).


GTA4, Red Dead Redemption, Codblops, and Battlefield 3 all cost in the $100M+ range.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: