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I was trying to compare the two. At first glance, MonoGame has far more stars and recent commits. Or is it just in maintenance mode?


FNA is for porting /supporting XNA games with minimal changes.

MonoGame is trying to evolve XNA in small ways.

For a new project I would pick MonoGame.


I believe FNA is trying to be more loyal to the original XNA while my monogame tends to introduce new features.

I've been happy with monogame when I used it in the past. I'm pretty sure Celeste was made with FNA


You might be mistaken, the Monogame Github README cites Celeste as an example made with it.


Ah weird. Did a bit of searching and it looks like maybe it targeted multiple frameworks with the xna API. Including xna itself

https://www.pcgamingwiki.com/wiki/Celeste https://celeste.ink/wiki/Version_history


Several games used to target Monogame for consoles but XNA for PC, and later FNA for PC.

Monogame on PC used to be somewhat buggy in my hobbyist experience.


Oh interesting. I never hit any walls personally but I guess I didn't push that hard.


XNA was originally designed for XBox Live Arcade indie titles.




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