If you disable WebGL you're putting yourself in the 2% of devices that don't support it.
That's not fantastic, but with WebGL enabled just the extension list can be used to narrow you down way further than that - according to https://amiunique.org/ 0.35% of users share my exact supported extensions list. My `gl.getParameter(gl.RENDERER)` seems to be unique to me, for some ungodly reason. The output from rendering a single triangle also narrows me down to 0.8% of all users.
This is potentially a very interesting/useful site. My only problem is with some of the questionable statistics it's showing, that might suggest their dataset is not strictly representative. The time zones in particular seem to be significantly skewed compared to their respective population distributions. There's also a suspiciously large number of UTC0 fingerprints, which suggests they might have a large number of crawlers/bots in their dataset.
From their statistics, it seems that WebGL gives far less info than things like the list of fonts, the Canvas properties, or the audio input, and more comparable to effective height of the screen (or even just user agent in my case, using Firefox on Linux, though I have to admit I'm surprised about that: 0.02% sounds really low).
That's not fantastic, but with WebGL enabled just the extension list can be used to narrow you down way further than that - according to https://amiunique.org/ 0.35% of users share my exact supported extensions list. My `gl.getParameter(gl.RENDERER)` seems to be unique to me, for some ungodly reason. The output from rendering a single triangle also narrows me down to 0.8% of all users.