> Vulkan lets you run compute shaders written in GLSL, HLSL, or any language for which there exists a compiler that outputs SPIR-V.
Context: I am interested in writing GPU-code as well (for ML too, but also for custom physic simulation). I also think, that compute-shaders are the way to go. But my intution says, that openCL would be simpler than vulcan.
Question: Have you considered alternatives to vulcan's compute shaders? (e.g. opencl instead of vulcan, or maybe some other ways entirely to run GPU code, such as rust-gpu)
Context: I am interested in writing GPU-code as well (for ML too, but also for custom physic simulation). I also think, that compute-shaders are the way to go. But my intution says, that openCL would be simpler than vulcan.
Question: Have you considered alternatives to vulcan's compute shaders? (e.g. opencl instead of vulcan, or maybe some other ways entirely to run GPU code, such as rust-gpu)