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I thought it simulated reasonably well the dynamics of a lone gunman on a mission in a civil war. It seems to me the only way to navigate such warzones would be stealth or disguise.

All the other FC games are stealth games too, BTW. The later FC games made it even more explicit, with bonuses for never setting off alarms and so on.



True but it just felt too fast with the respawns. Maybe my memory is wrong but it felt like going far away enough to despawn that zone from RAM was enough to make them respawn. I would have preferred a few days. If I clear a camp enough, maybe have them bring backup.

I stopped playing the series after 3 because they did feel that way, but without gameplay features I wanted to match. Games that rewarded stealth, but without stealth-specific mechanics like you'd find in Hitman or MGS. It feels like the writers want to encourage stealth but the game designers didn't. At least for 1-3. The original I definitely accepted it more because of the era.




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