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It’s always nice to see humble beginnings like this. It can be hard at the start of a greenfield project to get ideas out without feeling like it’s amateur hour having to explain basic concepts that may or may not be novel to the people who need to be convinced to let the project move forward.

Now Diablo is one of the biggest franchises in gaming, and its early pitch document looks quaint compared to what it’s become.

Also neat to see what made it in, what didn’t, and when things that seem essential to Diablo were being discussed that early.



Just reading this description makes it sound like a really generic dungeon crawler; somewhere during development they came up with things that made it click for a lot of people. Probably moving away from being turn-based, and / or the loot system.




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