Finishing is hard so it needs to be the strongest point of the project.
When you got started you were in the open mode, playing, prototyping, dreaming and iterating.
When you finish you have to move to the closed mode and have an internal editor that says "ship" and "cut that" or "move to an update" and that is a difficult ride. Sometimes people don't finish simply because it is too painful for a labor of love to be trimmed, but it is the skill you need to ship. It sucks but is.
What you have to do there is revisit the love/play that initially got you to the idea and project.
See your project in the world/market and feel the original feelings of when you started it. Don't focus on what you had to cut or didn't meet your expectations, focus on what did and head to post-production and ship.
Ultimately we are only what we ship to the world, no matter how much you have in development or your adventures. If it isn't where you want to be improve it, but also learn to love each ship as that is a major step. It is a joy when what you envisioned comes out as you wanted or better, when it isn't, make changes and updates.
Both "work with a high degree of quality" and "finish strong" are good areas to strive for, but "finish strong" is where it is at.
When you got started you were in the open mode, playing, prototyping, dreaming and iterating.
When you finish you have to move to the closed mode and have an internal editor that says "ship" and "cut that" or "move to an update" and that is a difficult ride. Sometimes people don't finish simply because it is too painful for a labor of love to be trimmed, but it is the skill you need to ship. It sucks but is.
What you have to do there is revisit the love/play that initially got you to the idea and project.
See your project in the world/market and feel the original feelings of when you started it. Don't focus on what you had to cut or didn't meet your expectations, focus on what did and head to post-production and ship.
Ultimately we are only what we ship to the world, no matter how much you have in development or your adventures. If it isn't where you want to be improve it, but also learn to love each ship as that is a major step. It is a joy when what you envisioned comes out as you wanted or better, when it isn't, make changes and updates.
Both "work with a high degree of quality" and "finish strong" are good areas to strive for, but "finish strong" is where it is at.