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My current pet project is a Boilerplate OpenGL-ES 2.0 Android project in java. I don't want to go all the way and build an engine, I'm far from being experienced enough, but at least it's a great way to sort the good and the bad in all the things I've done already.

Loading of textures, creation and loading of materials, loading of shaders, linking of programs, creation and buffering of VBOs... there's a ton of things to be done before you can even see anything on your screen. I'd love to speed this up for the first launch, and then let the code be overhauled according to each and everyone's specific needs - OpenGL is too low-level to be wrapped in a full-fledged library (that would be an engine...), and I'm a bit fed up with copy-pasting my own bugs from previous projects, so a boilerplate with very few features (and errors!) will do.



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