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FWIW: So I started some hobbyist game dev using Unity and realised that the full process of making a game has dependencies on a mass of lower-level skills including lighting virtual environments. As a hobbyist photographer I could see some useful analogies from lighting studios and other scenes

So I pivoted, and eventually made money, not from selling a game, but from developing tutorials about digital lighting. I was also able to contribute to a project at work that was making a product based on a commercial games engine, not by actually coding it, but by helping to better estimate the costs of the asset generation required.

Coding Unity object scripts in C# also got me back into programming, and I went on to successfully build a self-hosting lisp interpreter following the Make a Lisp guidelines [0].

[0] https://github.com/kanaka/mal/blob/master/process/guide.md



Could you link me to your tutorial? I'd like to improve the lighting in my game and I'm quite excited to have seen your comment!


Thanks for being so interested! However the tutorial is actually specific to the Daz Studio system from Daz 3D, and the Iray render engine, and isn't free [0]. I'm in the process of doing a similar thing using more open source tools and released through a more accessible channel but realistically that will takes ages.

[0] https://www.daz3d.com/killer-lighting--lighting-for-photorea...




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