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Facebook, whatsapp, google have all messaging service that are centralized.

> Microservices trade gaming cloud providers for precious pay-by-the-second service for an endless byzantine dumpster fire of almost impossible to diagnose failure conditions.

Distributed systems design is hard, Signal team might not be equipped to deal with the sudden surge of users and this definitely is not a good look. But federated/decentralized servers doesn't make this problem any easier, you still have to diagnose and fix your issue across a fleet of multiple servers. You can offload the problem to users, but then you will not have the adaption to begin with to create this problem.



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