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Your example does not seem easier to me.

The point, ex comments, is that it removes all the crap about scenes and setup and output and memory and types. Nobody cares, human time has value, machine time is free, and it's 2020.

Also, it's more expressive (more meaning in less space), which is a great feature.



> Nobody cares, human time has value, machine time is free, and it's 2020.

I disagree about types, it's great to actually know what you're dealing with and instantly know what operations you can do on objects without deep diving into layers of code and outdated documentation (the "ruby way"). Also I don't know if you have actual experience with CAD design but machine time is definitely not free there.

A declarative syntax seems better in theory but in practice if forces clunky syntax as soon as you are dealing with slightly deep hierarchies. Imperative syntax is just simpler, you can manipulate objects directly, pass them around to functions, the "object" paradigm makes sense here.


I don't know if you have actual experience with CAD design but machine time is definitely not free there.

Heh, actually I run a robotics company. There are multiple people working for me full time doing CAD design. I would argue that delays due to tedious input in an industrial fabrication context are more expensive as you are not just using human time but also blocking on supply chain and 'machine time' scheduling, and ultimately potentially all business expenses. For this reason I do not understand your point.




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