most ranking put player in an oscillating loop around their equilibrium, often that 50% win rate is not because a 100% fun matches but because a sum of 50% unwinnable frustrating matches and 50% easy boring matches
measuring win rate does shit like that
and then most system double punish you for quitting the unwinnable matches
that metric is possibly the second most frustrating aspect of online play
measuring win rate does shit like that
and then most system double punish you for quitting the unwinnable matches
that metric is possibly the second most frustrating aspect of online play