> FTL protocol, a streaming protocol based on UDP which had sub 1 second delay times, far far superior to what Twitch is capable of.
I don't use/watch any of these platforms but I heard the delay is a feature of Twitch to prevent people from "screen peeking" players when they play online.
You can always add artificial delay if that's what you want, but if you don't want to delay to interact with your audience/have them interact with the game, you want something that can do low-latency.
Totally. Avoiding screen sniping should be up to the streamer — in OBS, for instance, one could set up a scene with one source item, an instance of another scene, then add a delay filter to it.
Then one can freely switch between the live scene and the delayed scene. Simple.
I don't use/watch any of these platforms but I heard the delay is a feature of Twitch to prevent people from "screen peeking" players when they play online.