So I'm going to join the naysayers here and say while the graphics look absolutely phenomenal the game itself looks the the same game I've been playing for 20-25 years.
A 3rd person character who walks through caves, canyons, ruins, slides through tight places where the camera moves in close, can only climb on areas painted with the "you can climb here color" and then pushes or pulls a few knobs for "puzzles"
It could be the original Tomb Raider (1996) or God of War (2005) or any Uncharted or all the other similar games in between. I'm sure others can name the same game that's been skinned over and over and over.
I love pretty graphics but I'd really like to see the tech used to give me a new game, not just an old game with prettier images.
This is a tech demo. Epic will be able to demonstrate their engine more effectively in a familiar genre. If they were to showcase this using a completely original game genre concept it would distract from where the focus should rightly be, the pretty graphics. As far as I know, this is not a game that's being developed or released. If you are not interested in 3rd person action games, don't buy them.
This seems like a silly complaint to me. Epic's engine team isn't the one coming up with game mechanics - that's largely up to teams actually making games. Unreal may have some functionality related to commonly implemented mechanics but anything truly unique isn't coming from the code in a generic engine anyway - it's coming from the studios building on top of it.
This is a demo showing off tech. Any "game" that exists in the demo is purely to sell the realtime aspect and making it in a familiar environment or with familiar mechanics is just to show how the tech might be implemented in an otherwise known area.
I'm hoping games shift to a physics realism approach once we catch to what ever graphics goal the industry sees as "good enough". I'd prefer if 90% of the environment was "tangible".
This was also what I thought of. I get the “this is a demo” but my first consideration after realizing the stale example gameplay was to think about what UE 5 would be most awesome for and it is VR / AR.
These flat “3D” experiences are like Duck Hunt to the kids in the retro bar in Back to the Future 2.
this is a demo. and i prefer graphics at engine level and let the games win or lose due to their quest/lore/immersion of storyline rather than a poor choice of graphics that looks clunky.
A 3rd person character who walks through caves, canyons, ruins, slides through tight places where the camera moves in close, can only climb on areas painted with the "you can climb here color" and then pushes or pulls a few knobs for "puzzles"
It could be the original Tomb Raider (1996) or God of War (2005) or any Uncharted or all the other similar games in between. I'm sure others can name the same game that's been skinned over and over and over.
I love pretty graphics but I'd really like to see the tech used to give me a new game, not just an old game with prettier images.