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I’d be really curious to see what a talented programmer or two could do with the engine by themselves, without bringing an artist on board. Is the Unreal engine flexible enough to do low fidelity, 2D games or are you just better off coding up your own engine at that point?


"Low-fidelity", 2D does not mean no artist.

Pretty much every game needs someone talented in art or design. It can be one of the programmers, of course.

Unreal is not a good choice for a 2D game, anyway.


The only reason to use Unreal for a 2d game is if you want easy cross platform support and an asset pipeline, otherwise you would probably just make your own or use one of the existing 2d engines.


I'm not an expert in these things but my understanding is that Unity is much better for smaller games. I think Unreal is aimed at the AAA market.


Plenty of gamejam games are made in a weekend using Unreal, Unity is still holding strong due to ease of whipping something out in Adventure Creator.


You're better off using Unity for such projects.


To be honest 2D games are more art heavy than 3D games. At least in 3D games you can get a long way with shaders, textures, geometric shapes and store-bought meshes. In 2D games everything is custom art.




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