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Hey, could the readme provide a list of how far along this project got (i.e. material types, object imports, textures, optimizations for collisions)?


Hey. At the moment what is implemented is exactly what you are going to find in the three books of the Ray Tracing in a Weekend series. If I can find the time to continue this project, I am going to make a git tag for the current version for people who just want to use this while going through the books and I will also add a changelog for any changes I make from that point onward.




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