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Show HN: Our little html5/js dungeon crawler. (tametick.com)
71 points by ido on Nov 8, 2010 | hide | past | favorite | 38 comments


BTW, the source is available publicly on bitbucket:

http://bitbucket.org/ido.yehieli/cardinal-quest/

If anyone wants to join us just drop me a message (my email is listed in my profile) and I'll give you write access and walk you through the code base (it is quite small and not very complicated, Corey was committing changes within a day or so of joining me).


That's an awesome invitation, and I'll likely take you up on it. FYI, the "email" field your profile isn't visible to others.


Oh...Thanks for the head up! I just updated it.

We would love to have you on board!


There's a hidden class available, just to the left or right of the three visible options: The invulnerable, blind NaN!


Ah-hah! Thanks for reporting this.. fixed, and will soon be rolled into the live version of the game.


Updated.


Blind NaN is mighty indeed!


Spoiler!


Neat! I descended down to around the 7th floor I think, and found a bug: there are only five small rooms on the map, no staircases, and no doors to the rest of the map. I can't descend further or ascend back up to wipe up the mobs I left behind.

http://imgur.com/P7csK.jpg


Known bug, working on it :)


Love it! Took me a while to find how to turn the music off.

How about a character review at death? And maybe a local and global leaderboard?

Maybe a different colored icon for the stairs down would be nice, but that depends on how easy you want to make it for the player. ;)

My keyboard doesn't have a numpad — maybe a duplicate of the numpad somewhere on the keyboard would be a solution?

EDIT: After playing more, monster and item variety is low. A way to see dungeon level would be good as well.


Thanks for the input, working on all of these points except for the numpad, as I'm not sure what you mean: the game only uses the 4 arrow keys.


Oh ok, I had assumed it was possible to move diagonally.


Oh man ... it's a little cruel to post something like this on a _Monday_ morning when I can't play it!

(Excellent work, though. I love rogue-likes and this one looks like fun).


Yeah, very cool, but I can't get into it. Bookmarked


That's a pretty neat roguelike. It might be nice to make it more mouse friendly. I picked up a bracer, and assumed I would be abel to click on it to equip it.


I had the same experience at first -- reached for my mouse to handle inventory, etc.

Once I found the "help" button (which was actually useful!) and the keyboard shorts ... I found I preferred the game mouseless.

Primarily because it brings back memories of playing games like this on IBC XT PCs in the early 1980s, or funneling quarters into the arcade equivalent (eg, Gauntlet).

So while usability is important, consider this post a vote to keep the game keyboard only.


The list on the right that is visible at all times is hinting that it might be clickable, but it isn't.


It will be soon!

Patience, grasshopper (or you can join us and help improve the interface ;)


Thanks!

Mouse control (and generally better interface) is on my todo list. I also want to eventually get it working with a touch interface.


see also one of 10k contestants with similar game: http://10k.aneventapart.com/entry/177 guys created this game said that if not IE9 support requirement for 10k competition they would be created 2.5d version with css skew scale transformations (this is a sample of their renderer http://habreffect.ru/files/e8d/aa56d8ae1/kitty.jpg ) google translated article: http://translate.google.com/translate?js=n&prev=_t&h...


10k? Bah. Here's my JS 1k entry: http://js1k.com/demo/285


Really good! Small point, the start there should be a blinking cursor so you know to enter name at that point. Also, I have no clue how I died, but a JS popup told me I did shrugs - good stuff...


It was our submission to the 4drl challenge[1].

Here is the success post: http://groups.google.com/group/rec.games.roguelike.developme...

What do you think?

[1] http://roguebasin.roguelikedevelopment.org/index.php?title=4...


Well done! Much easier to use than most crawlers. Is there a way to save the game? Should be easy to implement using localstorage.


Thank you! You can save & load but it doesn't work so well yet, which is why I haven't listed the keys for it in the help screen :)


I seem to have gotten stuck on on the fourth level or so (whenever the wall textures first change). I can only explore the upper left quadrant of the map, and there are no doors or stairs in the accessible area.

I've also bumped into all of the exterior walls, in hopes of finding a hidden passage. Help?


ha, you're lucky.

i started in a room with one door, into another dead-end room.


It's a bug, sorry :(

Will be fixed asap!


Argh, I just lost 45 minutes with no return, damn you :) And this excellent lofi music!


awesome! love the old-skool scene music by 4mat.


Is it hard to make game run full screen in a browser window?


Not really: press f11 in windows or linux (I think it's apple+f on mac os x).


Maybe i didn't make myself clear. Sorry, I'm not a native speaker.

I asked how hard it is to make a game, specifically html5 one, that occupies the whole area of a browser window.

Secondly, f11 doesn't work for this specific site.


It is quite easy, you just need to specify the size in the cs (or set it with js).


Why didn't you do it, then?


Didn't think it was necessary.


too cool!




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