If anyone wants to join us just drop me a message (my email is listed in my profile) and I'll give you write access and walk you through the code base (it is quite small and not very complicated, Corey was committing changes within a day or so of joining me).
Neat! I descended down to around the 7th floor I think, and found a bug: there are only five small rooms on the map, no staircases, and no doors to the rest of the map. I can't descend further or ascend back up to wipe up the mobs I left behind.
That's a pretty neat roguelike. It might be nice to make it more mouse friendly. I picked up a bracer, and assumed I would be abel to click on it to equip it.
I had the same experience at first -- reached for my mouse to handle inventory, etc.
Once I found the "help" button (which was actually useful!) and the keyboard shorts ... I found I preferred the game mouseless.
Primarily because it brings back memories of playing games like this on IBC XT PCs in the early 1980s, or funneling quarters into the arcade equivalent (eg, Gauntlet).
So while usability is important, consider this post a vote to keep the game keyboard only.
Really good! Small point, the start there should be a blinking cursor so you know to enter name at that point. Also, I have no clue how I died, but a JS popup told me I did shrugs - good stuff...
I seem to have gotten stuck on on the fourth level or so (whenever the wall textures first change). I can only explore the upper left quadrant of the map, and there are no doors or stairs in the accessible area.
I've also bumped into all of the exterior walls, in hopes of finding a hidden passage. Help?
http://bitbucket.org/ido.yehieli/cardinal-quest/
If anyone wants to join us just drop me a message (my email is listed in my profile) and I'll give you write access and walk you through the code base (it is quite small and not very complicated, Corey was committing changes within a day or so of joining me).