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I think the true innovators in that realm are games like Ultima Online and Star Wars Galaxies, both of which were heavily influenced by Raph Koster, who came from a background of roleplaying in MUDs.

There have been lots of "sandbox" games before and after, but those two really captured the right balance between creating a rich world to explore and giving the player(s) the tools to shape it and create their own stories. They really understood the concept that "it takes a village" of different players and playstyles to form a dynamic community. I think they were really ahead of their time and hinted at what might be possible in terms of creating compelling alternate realities in VR.



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