There were a lot of pointless "interactive movie" shovelware titles in the early CD-ROM era, but Myst was not one of them. Gameplay-wise, it was a direct descendant of the classic Infocom/Sierra/LucasArts adventure games, just with a strong focus on atmosphere that the genre hadn't really seen before. It had some FMV, but not a lot, and only ever in small windows.
And, honestly, saying that the only good games are "highly kinetic" is just ridiculous. Some of the best games in history have been turn-based or very deliberately paced. If you only like twitch games, there's nothing wrong with that, but don't project your preferences onto the rest of us.
Re: "Gaming pretty much died for a while", Myst came out in the same year as Doom. The FMV-shovelware era was pretty cringey, but at the same time there was an explosion of high-octane action games on the PC.
And, honestly, saying that the only good games are "highly kinetic" is just ridiculous.
I didn't say that. I called full-motion video of that era "laughable", and I said that video games can create kinetic experiences that are unique to the medium.
There are lots of fine examples of classic games that aren't "highly kinetic" - strategy games like XCom and Civilization, RPGs, etc.
And, honestly, saying that the only good games are "highly kinetic" is just ridiculous. Some of the best games in history have been turn-based or very deliberately paced. If you only like twitch games, there's nothing wrong with that, but don't project your preferences onto the rest of us.
Re: "Gaming pretty much died for a while", Myst came out in the same year as Doom. The FMV-shovelware era was pretty cringey, but at the same time there was an explosion of high-octane action games on the PC.