Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Apple has a tiny market share when it comes to 3D applications - OpenGL is mostly the "pro" 3D world, be it CAD, 3D visualization, 3D simulation and similar. None of that runs on Macs, everything is Windows/Linux these days.

So there will be little "forcing" into their proprietary APIs - the few 3D developers that actually tried to support Mac will kill the platform off because nobody is going to rewrite major piece of software to use Mac-only Metal. Too much effort for little to no benefit.

Basically Apple just killed off any 3D support they may have hoped for on Mac. Including any hopes on anything VR related (so much Oculus/Vive fans hoping for seeing a Mac support - it is now even less likely than Linux one ...).

There is a 3rdparty port of Vulkan and I am sure there will be 3rdparty OpenGL drivers (e.g. Mesa) but nobody is going build a CAD system on top of that, IMO. Without official vendor support it is just too risky.



SteamVR is actively being developed for Metal (it's in beta rn), and Khronos has released a vulkan implementation that runs on top of metal.


Autodesk Fusion 360 runs on Macs.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: