The transition in eye tracking may be especially dramatic. From 1500$ specialty item to 1$ MEMS at Mega-unit scale in perhaps one year. Until scale, there's no reason to price low, blocking adoption.
I can wave my hand as a 3D mouse above my laptop keyboard. The hardware is years old. The hand-tracking software was created recently to chase VR gaming dollars. I was talking to someone not-quite legally blind. VR, what's in it for them? Well, a lot of input tech and haptics possibilities are getting unstuck.
> The difference now is that
It's not just market prerequisites, but also perceived market validation. One might make an HMD with 4x-linear greater resolution than current, with existing(?) panels. But "who would buy it?" The game market is somewhat established, but not yet a fit. The professional/commercial market is less established, but a candidate. So maybe next year, priced at 5000$ to 10000$. And if it turns out there's a market for screen substitutes, perhaps a 10x price decrease the year after.
China is much better than the US at doing "run in all directions" product space exploration, but I've found it surprising just how slowly and poorly even that's working around AR/VR.
I can wave my hand as a 3D mouse above my laptop keyboard. The hardware is years old. The hand-tracking software was created recently to chase VR gaming dollars. I was talking to someone not-quite legally blind. VR, what's in it for them? Well, a lot of input tech and haptics possibilities are getting unstuck.
> The difference now is that
It's not just market prerequisites, but also perceived market validation. One might make an HMD with 4x-linear greater resolution than current, with existing(?) panels. But "who would buy it?" The game market is somewhat established, but not yet a fit. The professional/commercial market is less established, but a candidate. So maybe next year, priced at 5000$ to 10000$. And if it turns out there's a market for screen substitutes, perhaps a 10x price decrease the year after.
China is much better than the US at doing "run in all directions" product space exploration, but I've found it surprising just how slowly and poorly even that's working around AR/VR.