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I know of at least a couple of ex-dogs who lurk around here. The article's pretty much correct, if memory serves.

I started at ND in 2004, around the tail-end of Jak 3. After Andy had left, I picked up the Goal compiler, and hacked it around to generate code for the PSP. After about a week or two, we had the kernel booting, and hot-patching working. We built a whole engine that looked amazing, but unfortunately the project was shelved. Still, it was some of the most fun I've had in my career.



Why was it shelved?


Afaik they rewrote their engine for better threaded workflows for the ps3


We had to shift focus to the PS3 project, which needed everyone's full attention.




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