Many of the other comments in this thread are low-effort "mobile games aren't real games, lol."
After playing just one level, you can tell that Super Mario Run the real deal and not a cash-in (and it gets hard, especially if you want to get Black Coins). If you have an aversion to mobile gaming, give this a try.
You can play 3 levels without having to pay anything and it doesn't nag you until then, which means that Nintendo only gets your money if they can convince you if it's worth it. And they do.
Yes... but the magic is in how they can convince you:
- Animation : it's better than Disney, seriously, this is pure keyframe genius
- Characters : I miss Yoshi, and I bet I'm not alone...
- Color Scheme : the Nintendo palette probably is patented, it's hard to pull off the balance they have between the character's color, the foreground & background within a 2D side scroller
- Challenge vs Payoff : the game play is inviting & rewarding in a odd / charming way
- Approachability : I'm biased but there's something uniquely fundamental about Mario Bros that universal in it's appeal..., it's Beatle-esque
> Color Scheme : the Nintendo palette probably is patented, it's hard to pull off the balance they have between the character's color, the foreground & background within a 2D side scroller
I wonder if this is because of the heritage? The first games didn't have a large pallet to work with.
After playing just one level, you can tell that Super Mario Run the real deal and not a cash-in (and it gets hard, especially if you want to get Black Coins). If you have an aversion to mobile gaming, give this a try.
You can play 3 levels without having to pay anything and it doesn't nag you until then, which means that Nintendo only gets your money if they can convince you if it's worth it. And they do.