And real programmers write in machine code. Want to get shit done ? Most systems now a day has more then 20kb RAM! Where do you draw the line between systems programming and non system programming ? And why not write some quick and dirty code in say JavaScript and then do what needs optimization in C/assembly ? Assuming you are not restricted to a CPU that cost less then a dollar. And where does Rust come in ?
What kind of engineer goes around saying "It could be faster, leaner, and more efficient? No! Build the biggest, flakiest, ugliest thing that gets the job done today!"
With smart watches we still have problems, mainly to hold enough power. Yes, Pebble can last a week, but that's because it is running less resource intensive hardware, and even then 1 week is still laughable when comparing to old watches that require battery change once per 2 years.
By being more conservative, you can achieve more with less resources.
Every single application or website is a system (see the push in recent years for web assembly).
The difference is that a "systems programming language" has the capability of being used low level if needed while a "shit scripting language" such as javascript does not. Basically what I am saying here is that Javascript is an underwear taint-stain for modern computer science. With any luck it will be rid of this world in 20 years and you javascript programmers can stop torturing yourselves with new "hot libraries" and "ECMA transpilers" every 2-4 years.
There isn't actually a trade-off between efficiency and ease of use across all languages. For example, JavaScript is both slow and memory hungry while also being inconvenient to use.
There are advantages to GC, even Rust has runtime GC. But where is the memory freed ? You don't have to think of that at all in JavaScript. Also when something goes wrong with types in JavaScript the worst case scenario is "2"+2 turns into "22" witch is easy to avoid, compared to a silent overwrite/overflow. Even if the types in JavaScript is very loose, they are much safer.
> There are advantages to GC, even Rust has runtime GC.
If you want GC there are any number of good languages to pick with it (e.g. OCaml).
> Also when something goes wrong with types in JavaScript the worst case scenario is "2"+2 turns into "22" witch is easy to avoid, compared to a silent overwrite/overflow.
It's memory-safe but it's not safe. What if an error like that happens in your permission-checking code? I agree that silent overwrites and silent overflows should not happen and that language that have those things are bad, but that doesn't make silent type errors any better.
The problem here is that + is used for both addition and concatenation. Most of the time you know what you are doing though (smile) and string is the default. When I started out with JavaScript I used -- (minus minus) for addition just to be safe. If you where to compare "22" == 22 ? it would be true, so the type doesn't really matter. If you want to do arithmetics on a string, no problem! Even null behaves like a teddy bear compared to other languages where it can bite you hard. Also note that this child toy language can run on embedded systems, and doing memory safe IO concurrency is so easy it's hard not to, like oops I did ten thousand concurrent request, but it finished in less then a second, because this is 2016 and not 1986 and computing performance and memory has grown exponentially since.
Don't get me wrong though, systems languages has their place in lower level where the bits, bytes and performance matters. Someone once told me that JavaScript is a lot like assembly because you are so free, there is no one telling you "No, you shouldn't do it that way" like in Rust.
> Someone once told me that JavaScript is a lot like assembly because you are so free, there is no one telling you "No, you shouldn't do it that way" like in Rust.
Um, yeah. I think that's a fair comparison. And anyone who's had to debug or maintain a large system written in assembly/javascript knows why that's a bad idea.
That's damning with faint praise if I ever heard it. (And it's not even true; undefined tends to propagate further, the segfault usually happens closer to the actual error. Not that I'm defending languages that segfault by any means)
You also need a hardware abstraction layer with Rust, so why not use a higher level language like JavaScript or Haskell, besides optimizations and personal preference !?