The "exact 50%", or the boundary between green and blue, is nominally hue 180, which is cyan. A search for the RGB, CMYK and HSL for turquoise yielded a few hue values from 171 to 174 (depending who you trust, and allowing for a bit of drift due to colorspace conversions). In any case, 171, 172, 173, and 174 are all on the green side of cyan.
No, the olympics are a doping competition, and a meta-competition of “who is better at not getting detected.”
In general, the statement “if they got a medal, they cheated” is true so much of the time that it becomes a sensible default assumption. And it sucks for the few that didn’t cheat.
From my experience, accessing system RAM from the GPU is so slow, it might as well count as "does not work". It's orders of magnitudes faster to memcpy large swaths of memory that you are going to use to the GPU, rather than accessing system mem from a kernel which then takes ages to wait for that small block/page of memory, then waits again for the next small page/block of memory, etc. Latency hiding doesnt work anymore if the latency is that large.
You’re right for some workloads, but not all of them. The same could have been said for disk swap since the beginning though, and people still found it valuable. Disk swapping with spinning drives did used to be multiple orders of magnitude slower than RAM. But it prevented applications or the system from crashing.
Using system memory from the GPU isn’t that bad if your compute is high enough and you don’t transfer that much data. There are commercial applications that support it and only see low 2-digit percentage perf impact and not the multiples you might expect. Plus on Windows on Nvidia hardware, the driver will automatically use system memory if you oversubscribe VRAM, and I believe this was introduced to support running Stable Diffusion on smaller GPUs.
isn't turquoise exactly (50%) between the two?
reply