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Thanks for sharing my little article :) <3


Really good and interesting article! Keep going and sharing!


haha, that's true. in fact, sometimes i wonder if we game devs spend too much time into details which maybe, nobody notices at the end :D


I wouldn't worry about that, the small details that really sell something as real are easy to not consciously notice.


Until you flip them on/off, and suddenly the difference is night and day.


I agree with both arguments: In my examples it doesn't look natural (and having such a boring box is really a worst-case but serves well to show the effect very clearly), but on the other side it must be seen in context (like others said before). While nature doesn't have "translucent" materials, this soft edge can be interpreted as a transition you can often see in the real world: be it, that a little bit of sand and dust from the ground sticks on the base of the object or just a variation of the ground-height which avoids an unnatural straight line between the two "elements". It is of course a hack, and it doesn't work perfectly fine when looking so close at the box, but in my eyes it works very well for e.g. the stones. Unfortunately, I wasn't able to overwrite the shader to disable the blending in the game. I'd have loved to show how Deus Ex looks Without this effect.


Yes :) The extra levels are quite nice! But the original locations are very cool as well. Need to play it again! <3


Nice to see you here! I really enjoyed the article :)


thank you! <3 that's great to hear!


maybe i'm doing something wrong, but when i click a link or enter a url, i always get errors like "Error 500. Dejavu.org 2006-05-10: We are having some problems after a disk failure, will fix asap. Sorry/Pär SSL negotiation failed:"

Not sure...is this a joke because the error message is from 2006?


It's not you, it seems any site that forces HTTPS will fail.


thank you! :)


Not to forget the amazing breakdowns about shadow of the collosus and assassins creed:

https://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-c...

https://www.froyok.fr/blog/2015-12-breakdown-assassins-creed...


I also loved the cloud-effects from that game. Looks really really cool. They could even form shapes like a huge skill with their clouds.


Just watched your video. It's really cool! (and makes me a bit jealous :D 600k views, wow!!! My best video had 22k and only because it was a talk I have on a stage at UnrealFest)

What Software did you use to animate your examples so nicely? The example-pictures and texts move very nicely around on your slide.


Fixed! Thanks for the hint!


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