4 years solo game dev in Unreal Engine (4000+ hrs systems blueprinting). 6 months into writing code. Built and shipped EZInvoice: a full-stack local-first invoicing desktop app, published on the Microsoft Store. Independently adopted Clean Architecture within my portfolio with fully isolated domain layer and dependency inversion via zope.interface. TypeScript interface ports on the frontend.
4 years solo game dev in Unreal Engine (4000+ hrs systems blueprinting). 6 months into writing code, independently arrived at Clean Architecture. Built a full-stack app with fully isolated domain layer, dependency inversion via zope.interface, and TypeScript interface ports on the frontend. No employment history. Fast learner with real systems instinct.
Full-stack engineer focused on decoupled, scalable, and testable systems using Clean Architecture and SOLID principles. Recently built a full-stack implementation using dependency inversion via zope.interface/zope.component to maintain 100% domain purity. All inspired by Robert C Martin's philosophies.
Technologies: Python, Flask, FastAPI, SQLAlchemy, TypeScript, Vanilla JavaScript, HTML/CSS, Zope (interface/component), Cerberus
Resume/CV: https://baranzini.dev | Email: keith@baranzini.dev
4 years solo game dev in Unreal Engine (4000+ hrs systems blueprinting). 6 months into writing code. Built and shipped EZInvoice: a full-stack local-first invoicing desktop app, published on the Microsoft Store. Independently adopted Clean Architecture within my portfolio with fully isolated domain layer and dependency inversion via zope.interface. TypeScript interface ports on the frontend.