If you suggested to a Starcraft 2 pro that they should stop using the keyboard shortcuts because they are slower, you would be laughed out of the building. Erik Naggum was on the ball with that one - it is impossible to acquire muscle memory for mouse movements because there is no base position from which all movement actions are performed.
I'm replying to the specific points about Starcraft 2 here, but really this is off topic considering that nobody is actually saying Professional Gamers in the year 2011 should be compared to word processor "power users" in the year 1989.
Professional Starcraft 2 players need to use hotkeys because they have to be able to do multiple tasks at once - they're macroing with their left hand while clicking around the mini-map and performing other tasks with their mouse hand. You couldn't play SC2 (well) with just the keyboard or just the mouse.
As for the muscle memory for mouse movements, there's no question that Pro SC2 players have exactly that. If you watch a pro give his opening workers commands, it looks like what he's doing should be impossible. You or I couldn't sit down at a computer and do it. But they can precisely because of muscle memory: they know how far a mineral node is from the starting base and exactly what mouse movements are needed to select a worker and send him to a specific mineral patch, then select the next and so on. It's true that in Starcraft 1 this muscle memory was even more necessary as SC2 has automated (to a high degree) many tasks that once required precisely practiced mouse movements, but you still see SC2 players using those skills that they learned from Brood War.
"Ideas don't matter, execution matters."
"It's not the product it's the team."
"The best companies are the ones that know how to 'hustle.'"
"College is an outdated mode of knowledge transfer, start a company instead."
"Build a company around a small, easily implemented idea with quick turnaround to iterate towards market success."
HN has its own self-replicating thought structures just like any other community :)
Personally for mega-blogs that mix facts and opinion (and I think they are better than traditional news organizations) I'd recommend accurate facts (and basing opinion on accurate facts) being the minimum standard.
That guy is awesome, I have only been watching the HDStarcraft and Husky videos so far but this guy goes way more into the why and dissecting the decision trees than they do.
I'm Silver ~60 but I was Bronze in Beta. The biggest thing lately has been drone timing - Day[9] suggests that reactive Zerg is the most powerful so long as you react perfectly, so I've been playing more reactively and I've been practicing better drone timing.
Reactive Zerg tries to balance power-droning (making nothing but drones) with reacting to the opponent's offensive postures. Ideally, reactive Zerg should only produce military units right before an attack, and only produce those units necessary to fend off the attack without taking other damage to its economy. Reactive zerg wins mid-game or late-game after their economy blows past that of the opponent.
I'm still in low Silver because I'm trying too hard to play reactive Zerg now... however, it's teaching me to keep growing my economy after the early mid-game. Once I switch back to a somewhat more offensive Zerg, I think I'll have an advantage that I didn't have before.
Thanks! I'm not a Zerg player (I'm Terran), but I thought this insight by Day9 about Zerg was excellent. I'll try to keep it in mind while playing against Zerg. Sometimes moving out and then retreating can be enough to make a Zerg over-react.