I'm also Irish and you need to think of this more than just the GDP number. Tens of thousands of Irish people are working in the tech and pharma sector which is directly related to the tax status that companies have here. It's convenient for a company to have its "tax HQ" as well as a large physical presence in the country. It is allowing us to build our own sovereign wealth fund.
The Ireland of today is hugely better off than it was in the 80s and early 90s, and a good deal of that progress has been smart "marketing", as you call it, bringing in investment. Without this, the economy of Ireland would be closer to Greece or Portugal today.
I would also add that Ireland's corporation tax receipts, particularly from MNCs, are very significant, so the benefits aren't imaginary in any sense. The government has largely squandered those benefits but that's a different matter.
Fair points, and I agree. However, I believe that the double-irish loophole is more of a 'value add' for the big companies already here, to lessen their tax load in other countries via 'convenient' accounting. The EU ruling is more about this tax evasive nature/use of the loophole than the investment in Ireland and it's economy & jobs.
Edit: The EU ruling actually targets a specific use of this loophole by Apple, which alleges amounts to state aid, hence the anti-trust comments. (Gotta love the HN community for delving into the details)
Diablo 4 won't be released on Mac either. I feel the days of Blizzard being a champion for Mac gaming have ended. They will continue to support it in WoW and the other legacy titles they continue to update.
I'd be surprised, merger or not, if they ever release any of their new AAA titles on Mac again.
There's not many Macs with suitable GPUs for higher-end gaming, are there?
And between the move to Metal as a graphics API and the transition away from Intel CPUs, porting PC games to Mac seems like it'd be rather more of a pain these days.
I can play Subnautica, Prodeus, Total Warhammer III, WoW, Metro Exodus, etc. Various settings all at 1080p on the monitor I have connected externally.
And that's on a base M1 macbook Air with the 7C GPU setup. Although it does have a fan rigged up underneath my laptop stand. Every other Apple Silicon Mac has even more gpu oomph.
Friends with M1/M2 Pro machines are plenty happy with their GPU performance but most of them all just play WoW. One with a M1 Max Studio is enjoying plenty of performance at 4K.
There’s also a simple mod you can do to the MacBook Air (installing a thermal pad on the SoC) which significantly improves heat dissipation - check YouTube.
I have a similar setup (except 8 core) and with the mod I don’t feel any need for an external fan for gaming.
Yeah I was tempted to do it to make my fan cooling work even better, but I want to be able to resell this Air soon. It's being replaced with a M2 Mini with 24GB of RAM. Finally tired of the 8GB life.
Arguably, all modern Macs (with M1 and M2 chips) have GPUs suitable for reasonably high-end gaming. These have the same GPUs used in high-end iPhones and iPads, but with more cores, more RAM, and more memory bandwidth.
Some of Blizzard’s titles (World of Warcraft, Hearthstone) were already ported to be M1-native. But even the older titles that haven’t been ported (StarCraft 2, Heroes of the Storm, etc) run great despite being emulated. In fact, they run much faster and smoother on my M1 Mac than they ever did on my Intel Macs!!
You’re right, though, that Apple’s attachment to Metal and lack of built-in support for industry standard APIs like Vulkan is an issue (although a 3rd-party Vulkan implementation is available).
It's weird how most small indy titles/studios on Steam seem to support Mac just fine but it's the big guys that seem (increasingly?) reluctant to do so!
Perhaps because small studios start with ready-made game engines that are already ported to Metal?
Yes, if you're using Unity and primarily developing on Windows, most things will 'just work' on Mac. But if you're a big studio with an in-house engine and toolset, supporting a new platform and additional graphics API can be a whole lot of work.
People developing their own frameworks make a lot of simplifying assumptions that turn out not to be true, and then it makes it very difficult to walk them back later. Often people get defensive and try to argue that this is a feature.
Leaving out your deep pocketed customers seems like a pretty dumb move to me.
The Ireland of today is hugely better off than it was in the 80s and early 90s, and a good deal of that progress has been smart "marketing", as you call it, bringing in investment. Without this, the economy of Ireland would be closer to Greece or Portugal today.