I’m working on a product related to “sensemaking”. And I’m using this abstract, academic term on purpose to highlight the emotional experience, rather than “analysis” or “understanding”.
It is a constant lure products and tools have to create the feeling of sensemaking. People want (pejorative) tools that show visualizations or summaries, without thinking about the particular visual/summary artifact is useful, actionable or accurate!
Fascinating. If you're not aware of Jesse Schell's book on game design, even if your work is unrelated to games, I highly recommend taking a look. Would love to hear more about your work / product.
Made in wordpress over a decade ago, and wordpress gradually enshittified. It's been a long-running wish to switch to something else, but it's never been important enough relative to other things I could be doing.
I actually wish I could round up every computer in my home, stick them in a 19-inch rack, and put that rack someplace where I can't hear it. That would be my "data center". It will be fed with a fat power cable and a nice fiber uplink, and it might even run some "AI" from time to time.
What about a single beefcake server that runs dumb terminals throughout your house with a lightweight shim between each device and server. Sexy monitors just sitting there quiet AF. Mega room for coffee cups and niknaks across the desk. Ports for days. This is my dream. I'd keep it by my feet so I could pet it and say good job.
I run my workstation PC with a dedicated GPU in a rack in the shed. I use Sunshine on the workstation and Moonlight on the client to access it. I can game like that, use blender for modelling, anything that needs more juice than my old laptop. It feels local. Even over WiFi I quite often forget I am on a remote machine. Moonlight runs on pretty much anything and everything too.
I think it might be _unethical_ to not spread the joy of playing Doom for the first time? Though, I’m not entirely sure there’s been enough research done about the effects of violent video games in rat gamer populations.
We've been putting rats in skinner boxes for a lot longer than we've been subjecting human gamers to them. I'd be more worried about the health effects of all that sugar water.
Giving them slightly acidic water off-rig and normal water while playing is another option - not the best either. I opted for sugar in the end, because they didn't spend much time on the setup; but this should be reconsidered if they on-rig for hours daily.
It's more like locking humans up in the matrix. Note lines like "preventing it from leaving the apparatus" in the build guide. Would an ordinary gamer be restricted from exiting such a contraption?
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