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Unfortunately, it is not yet available on Android and iOS. Also http://www.glfw.org/faq.html#12__what_is_glfw_not


The amount of code necessary to wire up a well-written application into iOS and Android is pretty minor. I'd rather do that where I can't use GLFW (I mean, GLEW does most of the hard work anyway, and that is portable). GLFW epitomizes a good library for this stuff, in that it's minimal and minimizes the amount of stuff you have to wrestle with when writing C++; on the other hand, SDL forces you to come to grips with its weight and its own dubious design decisions (and a lot of plumbing code to make it sane in C++).

When wrapping OpenGL code myself, at least the dubious design decisions are my own and I understand them intuitively.


2.1 Apps that crash will be rejected 8-)

Actually,

13. Damage to device

13.1 Apps that encourage users to use an Apple Device in a way that may cause damage to the device will be rejected


Cool, thanks.


Babushka not found


https://github.com/benhoskings/babushka

Looks like the repo has moved to a new Github account.


there is a lot said about the assembly code. I wonder whether it make sense to code it in LLVM IR?


There's definitely improvements being made to LLVM to automatically parallelize code (esp unrolling loops) to SIMD.

I haven't personally tried it, but would love for it to match the code quality of hand-cranked assembly... writing it is tedious, error prone, but you do get control over when you preload the cache, the stack, and you can do really cool things with the CPP and macros to "manually inline" things. :-)

And who doesn't like writing a good 'ol fashioned jump table?!


Thanks, btw there was a thread on this topic recently: https://news.ycombinator.com/item?id=6096743


btw, here is ag, which also looks .xignore files: https://github.com/ggreer/the_silver_searcher


Yes, I've mentioned it in my post. :) It's nice, but it does not perform replaces. I could add .xignore support though.


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