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I spend a lot of time side by side with other devs watching them code and providing guidance. A trend I'm starting to sense is that developer velocity is just as much hindered by unfamiliarity with their tools as much as it is wrestling with the core problem they really want to solve.

When to use your mouse, when to use your keyboard, how to locate a file you want to look at in your terminal or IDE, how to find commands you executed last week, etc. It's all lacking. When devs struggle with these fundamentals, I suspect the desire to bypass all this with a singular "just ask the LLM" interface increases.

So when orgs focus on a "devs should use LLMs more to accelerate", I really wish the focus was more "find ways to accelerate", which could more reliably mean "get more proficient with your tools".

I think there's a lot of good that can be gained from formalizing conventions with templating engines (another tool worth learning), rather than relying on stochastic template generation.


The softer approach to this I've implemented in the past is to ingest and link up org data (user accounts, groups, projects, etc) into one central DB and then provide an audit notifications or dashboards to authorized users. Examples:

    - Slack user detected with full access that isn't associated with a staff-grouped LDAP account
    - Group A in System X doesn't match the members of Group A in System Y)
    - Service Z provisioned, but their associated customer account is deactivated
These kinds of violations _can_ be automatically synchronized in a variety of ways, but I've seen that result in politically embarrassing outcomes (e.g. Sensitive user X is fired, their Slack account is automatically deactivated, people notice before some kind of staff meeting can be held to talk about what's going on).



https://github.com/RSS-Bridge/rss-bridge is what I've been using for the same purpose.


It's a shame https://en.m.wikipedia.org/wiki/United_States_v._Paramount_P.... was never applied to streaming services.


I run into this with melee attacks in a lot of first person games (Cyberpunk, Deep Rock Galactic). Often the camera is pinned to the character's head, the head which is animated during a melee attack. Both games above actually have screen shake accessibility sliders which critically do nothing to prevent this source of motion sickness.

I suspect it has to do with "camera movement I didn't control". I recall some research done by Valve during the VR development days that resulted in the "teleport" movement fix.


To make it more clear, perhaps replace "$9/month" with "$9/month/user"? Seems like an easy fix.


Good idea! done


The use of "how the turntables" was likely intentional. See https://digitalcultures.net/slang/pop-culture/how-the-turnta... for reference.


Is it any wonder then that the Liberals dragged their heels on the 2015 campaign promise of electoral reform?

As part of the process, the parliamentary committee released a survey asking questions like

  * Independent candidates should be able to be elected to Parliament
  * The current electoral system adequately reflects voters' intentions
  * Seats should be allocated in proportion to the percentage of votes received by each political party
  * Voters should elect local candidates to represent them in Parliament
  * The current electoral system should be changed
When the committee concluded with https://www.ourcommons.ca/Content/Committee/421/ERRE/Reports..., recommending that Canada adopt proportional representation, the Liberal Party responds with their own survey, asking questions like

  * There should be parties in Parliament that represent the views of all Canadians, even if some are radical or extreme.
  * Governments should have to negotiate their policy decisions with other parties in Parliament, even if it is less clear who is accountable for the resulting policy.
  * It is better for several parties to have to govern together than for one party to make all the decisions in government, even if it takes longer for government to get things done.
Yeah...


"Interface evolves toward transparency. The one you have to devote the least conscious effort to, survives, prospers. This is true for interface hardware as well, so that the cranial jacks and brain inserts and bolts in the neck, all the transitional sci-fi hardware of the sci-fi cyborg, already looks slightly quaint. The real cyborg, the global organism, is so splendidly invasive that these things already seem medieval." -Gibson


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