Anecdotal evidence but last week or two Claude changed something related to their quotas. I'm a Pro user(now Team Standard) and while I did quite a lot before with that subscription, past week the 5h quota quite literally lasts maybe 5 semi sized prompts. I don't "vibe" anything, I give it clearly defined tasks or things to debug/fix, nothing hardcore. I ran out of the quota every single day past week, often twice a day, this never happened before. It's rather unusable for actual professional usage now. I'm tempted to test Codex over next week to compare hence why we're waiting with going to Claude Max sub.
Was in the same boat. I ended up not using Zed because it had a bunch of minor quirks that annoyed me but I moved to vscode. I primarily write Typescript and C# these days. I was a JetBrains fanboy for years and it feels way too bloated now, stuff notoriously hangs or takes too long on my M3 Pro. I also love Claude Code integration with vscode just a bit too much to give it up for CLI.
I use Pro professionally and didn't hit limits most of the time. I believe I used up 5hr quota once or twice. We switched to Team sub and I'm on Standard(which is Pro x1.25 I believe). I don't vibecode entire applications, I ask it to make boilerplate, smaller, well scoped features or fix some errors. I don't let it go off with a prompt "make another netflix clone" cause I just don't see any real value in that
What does this even have to do with the thread? They're hosted there cause it's cheap and extremely easy to do so. Not because it's "specially crafted" for scams.
Default double shift in zed goes to Execute a command window, sadly it doesn't support file searching within the same window and that's what I suppose he meant. I know cause I'm an avid JetBrains fanboy too and I can't use any other IDE because of that and few other features. Also, they're working on Search Anywhere Jet-Brains style feature right now if you believe Github Issues.
> With design just being more sensitive and more overlooked area
My take is that design stopped being for the user. It's a rat race on who will make it look the most fancy or closest to whatever new trend AirBnB starts as quickly as possible. More animations, more colors, darker, lighter, let's make this transparent. Noone really thinks about UX anymore, it's all just portfolio-driven-design.
Great phrase “protfolio driven design”, together with “cv driven software engineering” they contribute to “metrics (not even profits) driven businesses”.
Did end users ever had any leverage or it was always like this, I wonder
In my case, I use JetBrains Junie(it uses various models underneath) and it mostly works fine, but I don't vibe code entire products with it, I just give it easy, neatly defined tasks. Improve readme, re-implement something using the same approach as X, create a script that does Y etc. It's fairly good at making one-off tools I need, we messed up something and need a tool to f.e. fill up db with missing records? I'll just make a console app that does this. We need a simple app that will just run somewhere and do one thing(like listen to new files and insert something to a db). It's perfectly fine for that. I wouldn't trust it with day to day job, features, anything more advanced(I do mostly backend work). I also have to verify thoroughly what it ends up doing, it tends to mess up sometimes but since most of what it does is non-critical, I don't mind. I too don't believe the claims of people who just straight up Claude they way through a codebase to do 'grand' things but I have a small sample.
I've learned that being truthful in your resume as a SWE doesn't work anymore. I've had nearly 0 response rate to my applications, even if I was nearly a perfect match. Dude that we fired a while ago for being abysmally bad and non-productive gets interviews, raises and just got into ycombinator backed company by making up 75% of his resume(which I saw). We need a reset, this is getting ridiculous.
Same general experience. I have seen friends and former coworkers who I know are mediocre devs but good at talking themselves up get placed multiple times this year.
I've secured a single interview, company seemed like a great fit. System level Go apps, my bread and butter. No longer have to split my time with frontend? The dream.
On round 2 their CTO basically shut me down 2 minutes in saying they're unwilling to do any sort of training and only looking for existing experts in their very specific niche. In round 1 the interviewer told me I seemed like a very good candidate, very positive about my experience. Said they'd been looking for a long while and I was one of the most experienced Go backend developers they'd interviewed. Round 1 was frankly one of the most positive interviews I'd ever had. Got extreme whiplash as round 2 was cut short at about the ten minute mark.
I don't know for sure but I think a lot of companies are looking for an absolute Cinderella given the glut in applications. I don't think that guys going to find her.
It's been a couple months now, their job posting is still up. I'd have been well up to speed and making meaningful contributions by now.
Sounds like you could use some resume review help. And I'm not talking about bs AI linkedin level "resume review". I mean some review from someone who's been in the industry for a while. There's a way to contact me via my profile. If you can find that I'll try to help you out.
I write mostly backend stuff for a living, big chunk of it in Node/TS but also C# with modern .NET. I also have to dabble with Unity and Unreal both for work and a hobby project. I technically learned C++ in uni but really, I hate every single second I have to spend doing Unreal Engine work. I genuinely despise how obsolete and hard to write C++ is compared to modern languages. It didn't bother me in university because that was all I knew at the time but it's hard to justify existence of header files today. Add macros everywhere, really bad compilation errors, really hard to read syntax with a lot of unnecessary bloat and you get something that is just not likable. I'm sure you can get used to it given enough time spent in that ecosystem, but I can tell you as someone writing 4 different languages on day to day basis, C++ is difficult, and it's not because of pointers.
You only dabble in the c++ for the sliver of the project that needs it. 90% of game development is animating stuff and user interface development. GDScript is great for that.
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