Is he io bound? Is there no reasonable way for git hosting services to actually cache git checkouts?
DDoS / DoS should only be used, in my opinion, when the server goes down complelty not if it has a little bit of load and i still haven't seen anything which indicates that this is a real issue?
And i don't want to come across negativly, i just don't get the issue.
Given that Google decides to do that effectively out of bad design.
What if your website hosted 100 Go modules and it scales linearly, that's 400GB, still not a problem? What if every programming language did that?
I don't really understand how that's not an issue. Sure it's not a big deal, if just one service does that, but it's still something that should be fixed. If you are Google it should be expected that this fix is not taking over a year.
Cool app. Very impressive that it makes that much :)
I thought about an fitness app myself. I'm curious when it will be available: With ML you could really analyse what someone is doing and counting and basically playing fitness coache for you including proper counting of your things.
I think its a great achievement in itself but your post does push people in the thinking of 'i can just make a no work sustainable something as a service app and become rich'.
I don't think it works.
I think the best bet by far is either to optimize your job salary (switching after 2-3 years, being proactive, trying leetcode, persuing FAANG) or following FIRE.
$500 would be 5h per month freelancing.
And to be really fair, he would first calculate all hours invested and he needs to calculate/estimate further time involvment.
For creating your own small company/business, thats probably a doable thing but still much more high risk than anything else.
This is just an example of what a person has accomplished in a limited amount of time by himself. Noting stops you from pushing your hamster wheel at a FAANG or thinking about FIRE. You can even do this and a small app at the same time because it doesn't need a huge amount of time.
You don't even have to do a small app. You can do the next Uber or Airbnb. Or you can do something that yields the same monthly amount you get from your FAANG but have the advantages of having no boss and working for yourself. And if you decide you want to do something else, you can sell it for a nice amount, while quitting your job doesn't yield you any money.
I 100% agree with you from a purely financial perspective.
But after having failed at a startup, I realized that there is an inner sense of validation that can come from being able to successfully create a small business.
And I won't ever be able to remove that goal from my bucket list no matter how financially successful I am.
Imagine a small town were you start out and suddenly you can travel in time like 30 years ( ;) ) and all of your actions have real impact. You travel back, plant a tree, you travel back to the present and its here.
There might be a big diamond coming to your small town as an exhibition and you want to steal it. You can steal it by building a tunnel in the past or other things like starting to work there and copy a key. Or you could become the towns key maker and wait until the museum wants you to copy the key. Or you could become the towns security system expert and actually sell it them.
Problems: When you can travel in time, you are rich anyway. I haven't thought about it for a while what further implications it have but i do remember an nvidia demo were you saw a car age (like it becomes super rusty while watching the video).
The complexity comes from all the implications you need to take care of. therefore a small town.
2. A story line clicker game (spoiler alert! ;)):
Style: 2d pixel iso. You want to become rich and in this world clicking the mouse is how you earn your 'clicks'. You start out small in your kids room. Sitting there clicking (player has to do it manually). After a while you are allowed to move to your parents garage, you get a desk, you can now click faster. Than you hire some friends.
The transition is basically: your kids room, garage, small office, big office. When you start owning an office, your character sits in front / at the top and looks down to office talbes and the clickers.
Over time you can expand, you can order overtime, you need to hire new staff. If you burn them out you have to hire activly more and faster.
As a side quest you could persue a romantic relationship.
The game is over when your character dies. Your character dies of an heart attack in the rage of 60-90 years depending on what side quests you do and then when you had your heart attack, a high score is calculated additionally to all of clisk you got.
The twist: you can also persue a romantic relationship and if you do that and you spend time with your partner (like in mini events) you earn way less clicks but 1. you hit a higher age like 80-100 and 2. surprise: your highscore gets an additional happines multiplyier which will always be higher than your highscore without a partner in life. This also unlocks a hidden achievement and the happines mode / display and only after you went this route the happines factor is shown in the highscore calculation.
Basically the game should motivate you to be super aggressive first: Lots of overtime, killing your employees and using drugs and rehiring constantly for the persuede for the highest score and after your second playthrough and achieving a specific highscore you get hints that it might be better to be happy.
As maxime can do more like live translation.