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Some creators have already branched out and are posting some of their content to multiple platforms (maybe with different titles/thumbnails targeted for the specific platform). That would show up in my feed multiple times and I would have to click on each to find out I've already watched it. Do you try to deal with that in any way?


Creators can create a polycentric identity and link their platforms together using the Harbor app. If you are then subscribed to their YouTube channel, you will also see content they post on any other platform like Patreon, etc.

You subscribe to the creator, not the platform identity.

There are also very simple dedup algorithms to try and deduplicate your feed. However, they can probably still be improved.


Can't install, only ever get "Problem parsing the package" with the universal and the specific apk. What is the minimum required Android version? I'm still on 9


We are minimal SDK 29 right now (https://developer.android.com/tools/releases/platforms) we will look into lowering the requirement to Android 9, there seem to be quite a lot of requests for that.


Thank you. Not really surprising to see a lot of those request. A lot of the audience is coming from Louis at the moment. Seeing his ongoing fight for right to repair, I'd expect there to be a lot of people with older phones with older android versions


So, I'm out of luck with by Android 5 and 8? :((((((


I can understand the store aspect (even though in a perfect world you could buy apps and games without DRM and having to log in), but why would you need an account because something is a standalone device? What's the difference if there is a cable attached?


Quest is not a screen. It's a computer with a built-in screen. iMac for your face. Quest with a link cable is still not a screen, but a computer running a kind of "remote desktop" software.

The computer part needs an account. Virtually all software for it is paid, and it is genuinely helpful for non-technical users to have a "cloud" account that ensures they won't lose their games even if they sell or break the device.


If IBM was able to pull this off with their PC/AT/PS/2 family, we'd still be in stone age.

Anybody with more than 2 brain cells should demand open standard hardware to be used with software of choice.


> Serious question: do you really think that someone who is enthusiastic about VR would refuse to get the best headset out there because they would have to create an account on some service online?

As someone who had to make this exact decision. Yes. So there definitely are "someone"s who'd do exactly this.

But if you are asking if the average consumer would do so? Unfortunately the answer is they probably don't mind using Facebook.


> I feel forcing login to Facebook is going to kill oculus adoption

I'm hoping you are right, but I feel like the average consumer is not so privacy aware and wouldn't mind using Facebook as their login. It's probably even more convenient since they already have a Facebook account and don't need to create an additional account for Oculus.


There are a lot of things that could cause you to not being able to enjoy the game, that you can't see in screenshots or videos. Issues with movement, room scale or motion sickness.

Compared to 2D games, it can be the case of "I can't play the game" rather than "I don't want to / don't like the game". So the refund system is especially great for VR.


I backed this game just after it's kickstarter campaign 7 (?) years ago. Mainly for the MMO aspect.

The vision since has changed so much, I probably won't enjoy the MMO part. It looks more and more like a job in a space simulator, rather than a game that might not be 100% realistic, but at least fun.

Nowadays I'm just looking forward to Squadron 42, hoping they will at least manage to release episode 1 before running out of money


They made the mistake of advertising LTI (life time insurance) as an exclusive feature for early backers. They had some events with LTI afterwards, but it is always combined with an outcry of some early backers that they should be the only ones with LTI, because that is their reward for backing early.

Personally I think LTI should not have been offered at all, since it could potentially break the game if offered on expensive Ships that people will then use as suicide bombers without consequence, but that is a different issue.


Completely agree. I have played NMS on launch day. Played everything it had to offer. Even went through the grind and flew to the middle of the galaxy.

Biggest disappointment in gaming I ever had.

Recently played it again. Has it more content? Sure. Has it multiplayer? Well.. I guess you can see each other, but it's a terrible experience in so many ways. Has it most of the features promised to be in the game even before it launched? Not.. even.. close. It might be an "okay" or for some people even "good" game, but compared to what has been promised, it would still deserve the steam rating of "mostly negative"


This was 2014. You might think with newer technologies this isn't a problem anymore. He also made "Why Electronic Voting Is Still A Bad Idea" last month: https://www.youtube.com/watch?v=LkH2r-sNjQs


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